#pragma once
#include "InputManager.h"

class InputBox : public InputManager::Listener
{
public:
	InputBox();
	~InputBox();

	const Vector3& getPosition() const { return mPosition; }
	void setPosition(const Vector3& v) { mPosition = v; }

	const Rotator& getRotation() const { return mRotation; }
	void setRotation(const Rotator& v) { mRotation = v; }

	virtual void Update(float elapsedTime) { }

protected:
	Vector3 mPosition;
	Rotator mRotation;
};
